As promised: New year, new update!
A bit late, though... but better late than never! My plans were too ambitious, as always, postponing the next release further and further away. But i could finally convince myself to drop some features to finally get a new release out.
IMPORTANT:
In the meantime new development tools were released, and with them came new requirements! Those are pretty common, so some of you might have installed them already, but it won't hurt to run them again if you're not sure.
You'll have to install the following updates:
-
Microsoft Visual C++ 2010 Redistributable Package (x86) -
Microsoft .Net Framework 4.0- And you should also
Update your DirectXAlso quite important: The mod system has changed. You won't be able to use old mods with the ModManager anymore. Mods need to be updated to show up in the manager again. Below is a link to the new version of my mod pack.
With this sorted out, here's the nice stuff:
DOWNLOAD DbtS Xtended v1.5.0I also recommend you to get the
new version of my ModPack and i've also uploaded a
repack of the Cusspack that is compatible with the new ModManager.
Changes in Xtended v1.5.0:general changes:- Replaced all rendering calls and world-to-screen calculations of the game with new ones, fixing the inaccurate display of geometry the original game had.
- Added a fancy new dynamic lighting system (toggle on/off in the xLauncher or by pressing F11)
- All textures (including animated ones) are loaded in 32bit quality now.
- Added Quicksave: Press F5 at any time during the quest to save the game.
- New mod system. Mods need to be updated to show up in the mod manager again.
new features for modders:- Added Filesystem option to the xLauncher, allowing you to select how the game should load files. You can for example set it to prefer files on disk over packed ones to make it easier to fiddle with game data.
- Added support for custom gametypes that will show up in the arena options.
- Added support for a new levelinfo.xml level description file, which replaces all other files to describe a level when used (like the .lst, .ter and most .evt files)
- Added new architecture for mod creation and installation. It's much easier to use and doesn't modify any original DbtS data files on mod installation.
- Added support for a new .dmod filetype for easy mod distribution.
And here are some comparison screenshots, first without and then with dynamic lighting:
On this shot you can nicely see how the light from the fire projects onto the character.
And here you can see how dramatic the light can affect the mood of a scene, when the Lavapit is only lit through the lava's glow.