The Hazardous Realm
The Hazardous Realm
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ATT files

All topics related to the game 'Die by the Sword' and it's add-on 'Limb from Limb' go into this board!

ATT files

Postby jonne_b » 21 Nov 2007 17:45

Hi, I kinda need some help!

The character.att files, most stuff in there is pretty obvious but some are not, and i'd like to know as much as possible about them.

I know I could do the trial and error thing, but its hard to figure out what something does , if you don't really know what you're looking for :D

So any lost knowledge out there about those stats, would be invaluable to me :D
jonne_b
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Postby Cpk » 22 Nov 2007 17:02

I did the same thing to the trial and error. I put the comment out, though you would already know them. It's a part of orc.att.

MASS = 120.000000 // The speed of vertical movement? Jump and crouch are slow at 1200.
JUMP_STRENGTH = 100.000000 // The power of jump. The charactor jumps so fast and high at 1000. Hitting the head on the ceiling makes falling down.
JUMP_HEIGHT = 68.128563 // The charactor jumps so fast and high at 680 and doesn't fall down if he hits his head on the ceilling. He often go through the ceiling.
STAND_HEIGHT = 51.176479 // at 510, the charactor floats even above the ceiling.
CROUCH_HEIGHT = 26.006840
TUCK_HEIGHT = 11.403094 // ?
ROT_RADIUS = 90.000000 // ?
FACING_VEL_RATIO = 0.330000 // The speed of rotation.
BACK_SPEED_MULT = 1.000000 // The acceleration of backward movement. You can't stop after you gain much velocity with this.
RUN_SPEED_MULT = 1.600000 // The acceleration of forward movement. You can't stop after you gain much velocity with this.
SIDE_SPEED_MULT = 0.500000 // The acceleration of sideward movement. You can't stop after you gain much velocity with this.
SPEED = 180.000000 // The default speed of movement. You can stop immediately even if it has 1800 speed.
RIGHT_ARM_STRENGTH = 44.095844 // At 440, the right arm sivers fast and attacks anytime. Doesn't affect max damage.
LEFT_ARM_STRENGTH = 39.095844
QUICKNESS = 1.000000 // You can move quickly to the other way at 10.
ROTATIONAL_QUICKNESS = 1.000000 // You can turn around quickly at 10.
DECEL_QUICKNESS_BOOST = 1.500000 // seems to have both properties of ROTATIONAL_QUICKNESS and DECEL_QUICKNESS_BOOST.
STABILITY = 9.071400 // ?
ATTACK_SWAY = 1.000000 // The center of balance. At 10, he often tumbles when his arm is at the position of 4 or 6 of VSIM.
ATT_SYNC_ARMS_TO_BODY = 0.000000 // ?
ATT_LEFT_ARM_BODY_SWING = 0.500000 // // AT 1.5, he takes his right arm back to the back when you hit 4 with keypad VSIM.
ATT_RIGHT_ARM_BODY_SWING = 0.500000 // AT 1.5, he takes his right arm back to the back when you hit 6 with keypad VSIM. At 10, windie.exe crashed.
ATT_RIGHT_BLADE_AIM_RIGHT = 1.000000 // ?
ATT_RIGHT_BLADE_AIM_LEFT = 0.500000 // ?
Cpk
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Postby jonne_b » 22 Nov 2007 19:04

thanks for info (:

Knew most of it but its good to have it confirmed.
The stability attribute (I think) has to do with how easily or not easily the character gets knocked down. At stability 1, the character probably would be knocked down constantly even from a weapon with a mass of around 4 and up

And one good thing to know about the strength attribute is that the higher it is, the easier the character can use weapons with high mass.. Try giving a weapon like 24+ mass and let a char with less than 30 strength use it, most likely he can't even swing it! :D
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