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`ATT 1`

RACE = 0.000000

MASS = 75.000000

JUMP_STRENGTH = 120.000000

JUMP_HEIGHT = 44.914406

STAND_HEIGHT = 33.068592

CROUCH_HEIGHT = 18.632288

TUCK_HEIGHT = 8.907467

ROT_RADIUS = 180.0000

FACING_VEL_RATIO = 0.330000

BACK_SPEED_MULT = 1.000000

RUN_SPEED_MULT = 1.600000

SIDE_SPEED_MULT = 1.000000

SPEED = 215.000000

RIGHT_ARM_STRENGTH = 11.341747

LEFT_ARM_STRENGTH = 11.341747

QUICKNESS = 1.600000

ROTATIONAL_QUICKNESS = 2.000000

DECEL_QUICKNESS_BOOST = 3.100000

STABILITY = 5.885580

ATTACK_SWAY = 1.000000

ATT_SYNC_ARMS_TO_BODY = 0.000000

ATT_LEFT_ARM_BODY_SWING = 0.500000

ATT_RIGHT_ARM_BODY_SWING = 0.500000

ATT_RIGHT_BLADE_AIM_RIGHT = 1.000000

ATT_RIGHT_BLADE_AIM_LEFT = 0.500000

ATT_LEFT_BLADE_AIM_RIGHT = 1.000000

ATT_LEFT_BLADE_AIM_LEFT = 0.500000

RIGHT_HANDED = 1.000000

RIGHT_WRIST_PHI_PEG_LOW = -96.000000

RIGHT_WRIST_PHI_PEG_HIGH = 10.000000

RIGHT_WRIST_PSI_PEG_LOW = -96.000000

RIGHT_WRIST_PSI_PEG_HIGH = 127.000000

RIGHT_ELBOW_PHI_PEG_LOW = -110.000000

RIGHT_ELBOW_PHI_PEG_HIGH = 10.000000

RIGHT_BICEP_PSI_PEG_LOW = -10.000000

RIGHT_BICEP_PSI_PEG_HIGH = 104.000000

RIGHT_SHOULDER_PHI_PEG_LOW = -64.000000

RIGHT_SHOULDER_PHI_PEG_HIGH = 34.000000

RIGHT_SHOULDER_THETA_PEG_LOW = -24.000000

RIGHT_SHOULDER_THETA_PEG_HIGH = 47.000000

LEFT_WRIST_PHI_PEG_LOW = -10.000000

LEFT_WRIST_PHI_PEG_HIGH = 96.000000

LEFT_WRIST_PSI_PEG_LOW = -96.000000

LEFT_WRIST_PSI_PEG_HIGH = 127.000000

LEFT_ELBOW_PHI_PEG_LOW = -10.000000

LEFT_ELBOW_PHI_PEG_HIGH = 110.000000

LEFT_BICEP_PSI_PEG_LOW = -10.000000

LEFT_BICEP_PSI_PEG_HIGH = 104.000000

LEFT_SHOULDER_PHI_PEG_LOW = -34.000000

LEFT_SHOULDER_PHI_PEG_HIGH = 64.000000

LEFT_SHOULDER_THETA_PEG_LOW = -47.000000

LEFT_SHOULDER_THETA_PEG_HIGH = 14.000000

ATT_RIGHT_WRIST_PHI_SCALE = 1.000000

ATT_LEFT_WRIST_PHI_SCALE = 1.000000

ATT_RIGHT_WRIST_PSI_SCALE = 1.000000

ATT_LEFT_WRIST_PSI_SCALE = 1.000000

ATT_RIGHT_ELBOW_PHI_SCALE = 1.600000

ATT_LEFT_ELBOW_PHI_SCALE = 1.000000

ATT_RIGHT_BICEP_PSI_SCALE = 1.100000

ATT_LEFT_BICEP_PSI_SCALE = 1.100000

ATT_RIGHT_SHOULDER_PHI_SCALE = 1.000000

ATT_LEFT_SHOULDER_PHI_SCALE = 1.000000

ATT_RIGHT_SHOULDER_THETA_SCALE = 0.800000

ATT_LEFT_SHOULDER_THETA_SCALE = 0.800000

ATT_RIGHT_WRIST_PHI_RANGE = 106.000000

ATT_LEFT_WRIST_PHI_RANGE = 106.000000

ATT_RIGHT_WRIST_PSI_RANGE = 223.000000

ATT_LEFT_WRIST_PSI_RANGE = 223.000000

ATT_RIGHT_ELBOW_PHI_RANGE = 120.000000

ATT_LEFT_ELBOW_PHI_RANGE = 120.000000

ATT_RIGHT_BICEP_PSI_RANGE = 114.000000

ATT_LEFT_BICEP_PSI_RANGE = 114.000000

ATT_RIGHT_SHOULDER_PHI_RANGE = 128.000000

ATT_LEFT_SHOULDER_PHI_RANGE = 128.000000

ATT_RIGHT_SHOULDER_THETA_RANGE = 141.000000

ATT_LEFT_SHOULDER_THETA_RANGE = 141.000000

RIGHT_PSI_LOW = -45.000000

RIGHT_PSI_CENTER = 15.000000

RIGHT_PSI_HIGH = 45.000000

RIGHT_THETA_LOW = -25.000000

RIGHT_THETA_CENTER = 20.000000

RIGHT_THETA_HIGH = 70.000000

RIGHT_RHO_LOW = 0.500000

RIGHT_RHO_CENTER = 0.900000

RIGHT_RHO_HIGH = 0.975000

LEFT_PSI_LOW = -45.000000

LEFT_PSI_CENTER = 15.000000

LEFT_PSI_HIGH = 45.000000

LEFT_THETA_LOW = -70.000000

LEFT_THETA_CENTER = -20.000000

LEFT_THETA_HIGH = 12.000000

LEFT_RHO_LOW = 0.500000

LEFT_RHO_CENTER = 0.900000

LEFT_RHO_HIGH = 0.975000

RIGHT_TM_PSI_LOW = -45.000000

RIGHT_TM_PSI_CENTER = -7.000000

RIGHT_TM_PSI_HIGH = 45.000000

RIGHT_TM_THETA_LOW = -25.000000

RIGHT_TM_THETA_CENTER = 0.000000

RIGHT_TM_THETA_HIGH = 70.000000

RIGHT_TM_RHO_LOW = 0.500000

RIGHT_TM_RHO_CENTER = 0.900000

RIGHT_TM_RHO_HIGH = 0.975000

LEFT_TM_PSI_LOW = -45.000000

LEFT_TM_PSI_CENTER = -7.000000

LEFT_TM_PSI_HIGH = 45.000000

LEFT_TM_THETA_LOW = -70.000000

LEFT_TM_THETA_CENTER = 0.000000

LEFT_TM_THETA_HIGH = 12.000000

LEFT_TM_RHO_LOW = 0.500000

LEFT_TM_RHO_CENTER = 0.900000

LEFT_TM_RHO_HIGH = 0.975000

RIGHT_BM_PSI_LOW = -45.000000

RIGHT_BM_PSI_CENTER = 15.000000

RIGHT_BM_PSI_HIGH = 5.000000

RIGHT_BM_THETA_LOW = -25.000000

RIGHT_BM_THETA_CENTER = 0.000000

RIGHT_BM_THETA_HIGH = 50.000000

RIGHT_BM_RHO_LOW = 0.500000

RIGHT_BM_RHO_CENTER = 0.900000

RIGHT_BM_RHO_HIGH = 0.950000

LEFT_BM_PSI_LOW = -45.000000

LEFT_BM_PSI_CENTER = 15.000000

LEFT_BM_PSI_HIGH = 5.000000

LEFT_BM_THETA_LOW = -50.000000

LEFT_BM_THETA_CENTER = 0.000000

LEFT_BM_THETA_HIGH = 12.000000

LEFT_BM_RHO_LOW = 0.500000

LEFT_BM_RHO_CENTER = 0.900000

LEFT_BM_RHO_HIGH = 0.950000

MAIN_NOSE_X = 11.100000

MAIN_NOSE_Y = 10.508194

MAIN_NOSE_Z = 0.000000

OFF_NOSE_X = -11.100000

OFF_NOSE_Y = 10.508194

OFF_NOSE_Z = 0.000000

BLADE_AIM_HELPER_SPEED = 38.652588

BLADE_AIM_LOW_SPEED = 14.494720

MAX_FLIP_RATE = 585.000000

QUICK_THRUST = 1152.000000

QUICK_DIST = 131.538040

QUICK_FOOT_LIFT = 2.655594

PRE_JUMP_HUNCH = 10.000000

CHEST_TILT_SCALE = 1.000000

BASE_CHEST_TILT = 0.000000

STANCE_BODY_THETA = -15.000000

STANCE_INTERFOOT_PCT = 0.500000

STANCE_INTRAFOOT_Z = 0.000000

STANCE_FOOT_DISP = 7.153804

STANCE_FOOT_H_DISP = 5.365353

STANCE_FOOT_FORWARD = 1.000000

STANCE_HUNCH_ANGLE = 0.000000

STANCE_EXIT_SPEED = 144.000000

STANCE_BOUNCE = 80.923680

STANCE_CROUCH = 0.000000

STANCE_DEFAULT_OFFSET_X = 8.192967

STANCE_DEFAULT_OFFSET_Z = -4.640022

GAIT_PACE_LENGTH = 71.538040

GAIT_ARM_SWING_SCALE = 1.000000

MAX_FOOT_SPAN = 35.769020

MIN_FOOT_SPAN = 28.615217

GAIT_PACE_LENGTH_MAX_SPEED = 288.000000

GAIT_FOOT_LIFT_PCT = 0.500000

GAIT_FOOT_H_DISP = 0.000000

BLEEDS = 1.000000

BLOOD_COLOR_RED = 60.000000

BLOOD_COLOR_GREEN = 0.000000

BLOOD_COLOR_BLUE = 0.000000

DEFAULT_STANCE = 0.000000

VCYLINDER_YADJUST = 0.000000

VCYLINDER_MIN_HEIGHT = 67.958801

VCYLINDER_MAX_HEIGHT = 67.958801

VCYLINDER_RADIUS = 33.979401

VCYLINDER_YMIDFACTOR = 0.650000

HANDLE_X = 0.000000

HEAD_SPEED = 1.000000

CAN_SWIM = 0.000000

SWIM_DEPTH = 30.000000

WATER_LAUNCH_STRENGTH = 100.000000

WATER_NATIVE = 0.000000

THROWING_ACCURACY = 100.000000

BODY_CAPSULE_BASE_Y_ADJUST = 0.000000

BODY_CAPSULE_END_Y_ADJUST = 0.000000

TREAD_WATER_TIME = 150.000000

SIZE = 1.000000

IMMORTAL = 0.000000

TWO_FISTED = 0.000000

STATIC_WRIST_AIMING = 1.000000

STANCE_DEFAULT_OFFSET_X = 3.753179

STANCE_DEFAULT_OFFSET_Z = -4.396418

MAX_DAMAGE = 200

EOF

It turns out that "RIGHT_HANDED" has a number, just like TWO_FISTED. My theory is that if you were to cut RIGHT_HANDED in half and put 0.500000, and increase TWO_FISTED to 1.000000, that may be a good place to start tinkering to see if you can get the Two-Handed Mode to work, using the Magmar and Mantis as a reference. If you compare how the controls work for a one-handed creature with a two-handed creature, and in some way, import the working Mouse VSIM controls over to creatures like the Mantis, Trog, and Magmar, then, if they work well, you could "mirror" the VSIM for the right arm so that it also works for the left arm. This is just a theory, thus I have no clue how much it would take to implement this. With that in mind, I think I'll back up my folders and see if I can experiment with this a little myself and see what happens. *Puts on crash helmet*